![]() ![]() SWAT: An up-close class that specializes not in damage but crowd control. Essentially they 'fill' the role of classes not within the team, getting buffs in classes other players aren't playing, though not to the extent of the individual classes. Survivalist: Jack of all Trades, but master of none. Sharpshooter: Precision is key for the Sharpshooter, specializing in precision weapons at a distance like rifles and crossbows, lining shots to hit weakpoints to take down bigger enemies. Gunslinger: Master of the pistol and revolvers, and especially in duel-wielding, they're mobile and good at high damage up-and-personal, can stop sprinting ZEDs dead in their tracks. Sets enemies on fire for passively burning them to a crisp, specializing in crowd control and lighting up an area like a Christmas tree. ![]() ![]() They carry a lot of power, but must wield it carefully as it can damage others & themselves, as well as using traps.įirebug: They like to watch ZED burn. Support: Specializes in piercing weapons for enemy armor, wielding doors (and a unique ability to repair broken doors in downtime), good with shotguns and chockpoints.įield Medic: Specializing in healing the team, even at a distance with specialized weapons, with perks of faster movement speed and armor to respond quicker.ĭemolitionist: A class that specializes in blowing shit up. ![]() There's 10 different classes in the game which specialize in different areas, each class as a sorta' level-up system that unlocks new perks for each class as you climb the ladder for them (given a few perks to choose from, but can only equip a certain amount), the brief rundown of these classes (there's more special to each class than I'll mention, like how some have specialized grenades, or other abilities, buffs, etc) are:īerserker: Specialized up-close-and-personal melee class with various buffs in guarding, heavy strikes, damage resistance, etc.Ĭommando: The 'eyes' of the team, can see enemy health bars, cloaked enemies are easier to spot, and specialize in automatic weapons. Outside of just shooting things, the game provides a variety of roles for the player to engage and manage maps and the group in, from wielding doors shut to a healing team mates, playing a role of support to buff other team mates abilities, or crowd management with a role like SWAT, to even other type of weapons specializations such as explosives, flame, or melee. The following video is only about a third of the selection of enemies in the game (it also doesn't include any of the bosses, which there's a few of at this point and I'll detail later in this OP), but here's a trailer showing a few of them:Ġ2. This is also a good time to mention that the enemies in the game are pretty varied. The varied enemies and hit detection help this out, as well as a sorta' dynamic bullet-time event where time will slow down for a brief period for players to allow taking shots in slow motion and highlight the gore happening around you. The guns do feel distinct however, and provide interesting quirks, ups and downs, and most importantly are very satisfying to use. There are dozens of weapons in this game, too many to list in this topic frankly, every from several types of pistols with different quirks, flamethrowers, shotguns, machine guns, crossbows, grenade launchers, katanas, revolvers, several types of grenades, and a lot of crazy out-there weapons. The reason this game has grown a following and is well regarded I think comes to four basic functions, which are easy to pinpoint: You now play as one of several characters fighting back against waves of these infinite monsters, as it turns out some people really just like killing things for a cause ( and loadsemone, of course, you earn money each wave to buy weapons from a Trader, armor, ammo, and more). Killing Floor 2 is co-op focused action-survival game (for 1-6 players co-op online, or up to 12 players in Versus) available for PC via Steam, Playstation 4, and Xbox One, telling a loose story of a Europe which has fallen to an outbreak of ZED monsters from a British corporation known as Horzine, who tasked with creating Super Soldiers by the British government, has instead created the end of the world as we know it. This game regularly receives updates, new content, and such over the year, with a big content update having hit a couple months ago and another one about to hit in less than a month in this topic's creation, so it's worth talking about. There was a lack of an official thread for this game on Era, so I've gone and made one. ![]()
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